
Only civilizations' cities within 9 tiles of the city can impact the pressure from nearby citizens, and Free Cities and city-states have no impact. The pressure from nearby citizens is a metric calculated for each individual city dependent upon its neighboring cities' populations of the same civilization compared against the neighboring cities' populations of foreign civilizations. The following factors are all cumulative that means that a combination of all could potentially achieve a Loyalty pressure of 40+ for a given city. Loyalty lens Main article: Lens (Civ6) Factors affecting Loyalty They have a special extra Loyalty feat which gives a bonus to resisting pressure from nearby civilizations.

Note that it is possible to flip another player's Capital! Of course, since it exerts extra Loyalty on its own, you will need to achieve really big pressure: removing their own pressure by eliminating their other cities, and possibly surrounding it with your own cities from every direction.Ĭity-states are a special case within the Loyalty pressure system. If a city reaches 0 Loyalty or less while continuously receiving negative Loyalty per turn, it will revolt and break off from the empire which founded it (or controls it currently), turning into a "Free City" (see below). Thus low Loyalty, even without falling further, will still cripple a city's development! You should try your utmost not to let Loyalty fall below 26. Valladolid has low Loyalty and is about to revolt against Scotland.
