

Fixed ArchiveInvalidation Invalidated! not working correctly if it couldn’t find your Fallout 3 folder and you selected your Fallout 3 folder. Once again ArchiveInvalidation Invalidated! will delete your ArchiveInvalidation.txt for the sake of reducing potential problems. Improved activate/deactivate detection again. Fixed detection if Fallout 3 is installed to your program files folder on Vista, it didn’t detect both possible paths.

ArchiveInvalidation Invalidated! will now ask you to point it to your FALLOUT.INI if it can’t find it (seems to only affect some Vista users). Fixed ArchiveInvalidation Invalidated! exiting instead of asking you to find your Fallout 3 folder if it couldn’t be detected in the registry. Manual Version – Contains easy to follow instructions on how to setup ArchiveInvalidation Invalidated! and the dummy texture BSA. Program Version (recommended) – very easy to use program, allowing you to easily activate/deactivate ArchiveInvalidation Invalidated! ArchiveInvalidation Invalidated! will delete your ArchiveInvalidation.txt upon activation, keeping ArchiveInvalidation.txt while ArchiveInvalidation Invalidated! is active can cause issues.

ArchiveInvalidation Invalidated! can be run from anywhere, it will read your Fallout 3 path from the registry and if it cannot find it/path is incorrect it will ask you to choose your Fallout 3 folder. ArchiveInvalidation Invalidated! will set bLoadFaceGenHeadEGTFiles to 1 as well which allows new NPC’s added by a mod to have their proper body/face color as they where set in G.E.C.K. This will work with all versions of Fallout 3.

If you are using Windows Vista make sure you DO NOT play Fallout 3 from your Program Files folder, this has been known to cause strange problems (if UAC is on/incorrect permissions), install Fallout 3 somewhere else. ArchiveInvalidation Invalidated! will set bInvalidateOlderFiles to 1, on some computers setting bInvalidateOlderFiles to 1 in Fallout 3’s ini will cause the game to crash on startup, at the moment it is unknown why this happens and there is no solution yet, unfortunatly you’ll have to do without ANY modified original content since bInvalidateOlderFiles needs to be set to 1 to use any. Once you’ve “Activated” ArchiveInvalidation Invalidated! you do not need to keep it running to receive its effects or activate it again when adding/removing textures ect. This little program will allow you to totally eliminate the need of ArchiveInvalidation.txt! But how does it work? It works by adding a dummy texture BSA to the start of the BSA load list, this stops Fallout 3’s ArchiveInvalidation from running on its main texture BSA allowing any texture replacements you have to work automatically without the need to do anything ever again.
